Spektra-5000
The first software recreation of the Kawai K5000. Six sources, sixty-four harmonics in each, and a morph engine that moves between whole spectra while you play.
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Four synthesizers and a visuals engine that writes an entire production from a single seed. Built for Windows, by one person.
The first software recreation of the Kawai K5000. Six sources, sixty-four harmonics in each, and a morph engine that moves between whole spectra while you play.
Get the release link ›
Phase modulation, but per partial. Every harmonic takes its own modulation depth, drawn by hand across thirty-two points, so the spectrum moves where a six-operator stack cannot reach.
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Describe a sound in plain words and get a patch back. Inference runs locally on your machine, with an optional path to a larger model when you want one.
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Vector synthesis in the TG33 tradition. Four elements — two of them FM — morphing together under one joystick, with full SysEx to and from the hardware.
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DEMO takes a number and returns a complete demoscene production — title, palette, soundtrack and scene plan. MIX hands you the same engine as a four-layer desk you play by hand.
It listens to whatever is already playing: system audio, a microphone, MIDI clock, or a companion plugin inside your DAW.
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